i have just made some testing,
and i think, that logitech driver start to damps lower forces when set more than ~80%
...some kind of smoothing, no matter how i set ff in lfs
Another discovery?
logitech set to value somwhere around 70-80% improves bumps for dfp,
or its just my personal feeling( xfg so2 ffstep num 64 logitech 70% lfs 50%
Another discovery?
logitech set to value somwhere around 70-80% improves bumps for dfp,
or its just my personal feeling( xfg so2 ffstep num 64 logitech 70% lfs 50%
Another discovery?
logitech set to value somwhere around 70-80% improves bumps for dfp,
or its just my personal feeling( xfg so2 ffstep num 64 logitech 70% lfs 50%
Setting more than 100% of ff strenght in logitech profiler causes forces to oscilate around centre.(people used to set 101-110 to exaggerate low forces around centre, in my opinion it is a mess setup)
Instead im using LFS ff step num 64, logitech profiler 100%, and lfs 10-30%(depends on car im driving) it provides far more realistic fellings. Setting more than 30% in LFS and more than 100 in logitech gives too much countersteer to feel real!!
Furthermore i noticed, that its sometimes better when logitech and lfs have the same ff level(once again it depends on car), then i tune both, logitech and lfs somwhere around 20-60%.
Well You can tweak ff a bit...Setting more than 100% of ff strenght in logitech profiler causes forces to oscilate around centre.(people used to set 101-110 to exaggerate low forces around centre, in my opinion it is a mess setup)
Instead im using LFS ff step num 64, logitech profiler 100%, and lfs 10-30%(depends on car im driving) it provides far more realistic fellings. Setting more than 30% in LFS and more than 100 in logitech gives too much countersteer to feel real!!
Furthermore i noticed, that its sometimes better when logitech and lfs have the same ff level, then i tune both, logitech and lfs somwhere around 20-60%.
I gave up idea of High-quality preview..takes too much time, best preview for You will always be testing my sounds on your sound system Engine sounds... i will post them later maybe
I am still not satisfied with these sounds. I will spend some time on updating again, i found that there is part of skid sample that sounds better and that scrape soft sounds more realistic even for hard surfaces, much like a real steel car hitting another object like cone/ wall/car. And grass/dirt/sand still needs balancing a bit. Furthermore i can not use 100% dynamic loudness for skid medium and heavy, as they are too loud compared to road noise(which was maxed already).
I need help
Convering lfs-fraps-aimersoft-youtube costs me a lot of sound data loss!!!
How to avoid this??
Actually sound samples are louder than in previous sets, i used 100% dynamic loudness(always used 80% to avoid clipping).
They will never be the same as real onesl, and there is some strange volume ballancing in ingame preview i think that is because of converting from fraps to aimersoft and to youtube...
Thanks! i Know this set form DaveWs, but i found it unrealistic enough for xfg/xrg that is why i made my soundpack.
My all sounds are one pack, and should not be used separately, since the overal enjoyment drops, and thats why i recomend downloading engine(car) sounds
Actually if we want more realfeel, there should be DIFFERENT SOUND PACK FOR EVERY CAR (and tyre!!) or it should be realtime-calculated
So finally i think that We have got two different needs/ideas/expectations
Update 02.08.2015
- all sounds tweaked, new version included in attachment
details:
-crash sounds are original, but at lower frequencies, additionaly scrapehard is mixed with scrapesoft, and first part of both saples is slightly tuned to give better first bang (try this one with hitting cones and tyres, sounds lovely IMO)
-skid sounds tweaked to real life
-skid sounds based on same sample as previous attempts but now they are cleared and well-balanced
-dont remember what sounds are original, but every sample is tweaked except of system sounds and horn sounds,
-grass/dirt/sand sounds are also balanced to sound good from the oustide and from inside view
Preview:
-Real life car skidding watch
-LFS ingame low quality preview watch (pops clicks and muffling comes with convertion )
Install
1 unpack .wav files to your "...LFS/data/sound" , rewrite old files
2 ...and You are up to date, an can also download engine sounds (from optional download) and install them into your ".../LFS/data/engine"
Hint when online, u may want to turn down your exhaust volume a bit ~25% (for example 0.6 instead of 0.8) using shift+a so all other sounds are louder, and other cars can be heard from greater distance.
Credits/thanks:
-Thanks for levelcore for skid sample
-for Gills4life for his great skid sand and skid dirt sound samples
-and for comments